Grand battleplan - Infiltration branch. Depends on what you aim to achieve. By spending 100 Army experience the research speed can be increased by 100%. The historical land doctrine is very good for Japan. I posted this earlier on Reddit and it still holds quite well for the La Resistance content update. Otherwise the battle lasts until one side is fully escaped or destroyed. As Germany/Italy you will probably be … Why Naval Doctrine: 10% carrier base air agility lol and sortie. DB is overall a terrible doctrine but it does allow for very quick pushes because reduced ORG loss. All following doctrines researches have 382 days. The first doctrine research has a base time to research of 191 days. All other research speed modifiers are … Explaining how to design fleets for naval battles in multiplayer. The naval aspect is one of my favourite features in EUIV. A naval battle gets initiated on a specific province between two task forces, one of them being the attacker. While SF is overall the best, depending on your needs and your playstyle some other doctrine may be better. What doctrine should you use? I don’t usually fill out an entire naval doctrine tree, but typically one or two branches. The naval doctrine is a fantastic feature, and my sole reason for buying Rule Britannia (even though I always play as England). So I don't build carriers as them. Base time to research []. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. Train the 50 XP for things like Depth Charges and Hull Armor upgrades. Hi, this is my second quick tutorial for naval warfare in Hearts of Iron IV. For Naval, I use land-based aircraft for them, especially since the introduction of the carrier aircraft bug. Or store up the 100 XP for Doctrine upgrades. That might change when MtG comes out. HoI4 1.6.2 Man the Guns as Japan It's been very long while since I last played HOI4, and back then it was mostly Kaiserreich minors. So I’m playing a historical Japanese game, and thus I’m going almost comically all in on carriers and the base strike doctrine. But going for BBs and heavy cruisers also works ok. As long as you keep building right ships for the task all of the doctrines are fine. Why Air Doctrine: 20% Agility from Fighter Inniative applies to carrier based fighters, completely ♥♥♥♥ on any UK player who isnt air controller with your carriers. One thing I don’t understand is the sortie efficiency, and how it effects carrier overcrowding. If you're UK/US and have naval superiority then yeah, CVs are kewl. This usually happens after a spotting process is complete or opposing fleets move onto the same province. This is a big deal because Japan is gonna be doing a lot of island hopping and GBP gives you nothing to aid that. So I just spam heavily armored battleships and light cruisers. MM is better than SF at roach defense because high recovery and reinforce rate. 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